My notes on the talk: When the Void Shouts Back: Broadcasters and Digital Communities at Scale
by Cheryl Platz
Principal Designer at Microsoft, working on the future of AI authoring tools as a Design Lead
Founder, Ideaplatz, Design Instruction for individuals and corporate training
- She describes her work as livestreaming media driven asymmetrical interaction
- Twitch and Youtube are big but Youtube is not as good at community
- Twitch is smaller, more gamers, and healthy communities
- Different levels of engagement from streamers to mods and managers, contributors, chatters, and watchers
- Chat driven interaction is easy and fast but easily trolled and doesn’t scale
- Richer interaction is possible through events like when a user subscribes through tips, donations, submissions, or subscriptions and can be revenue drivers
- Can be lags however, it is rarely real time
- Shadowrun was a 3-hour live game that could be watched on video or on demand
- You could pay to buy dice to give to your favorite character and then the character could decide when to use the dice
- Round the clock interactivity, they gave the characters twitter accounts and there were ones the viewers created
- The audience dictated where the narrative could go
- Users created artwork and they had a corresponding wiki
- They created a clearly stated code of conduct
- The sense of immediacy and making connections beyond graphic boundaries
- You have the ability to create a safe community including people with depression, social anxiety, and those who cannot leave their homes